Herbal Recipies

Setting & game specific rules, posting guidelines, miscellaneous information & quick reference tables.

Herbal Recipies

Post Number:#1  Postby mark » Thu May 31, 2018 3:49 pm

Herbalist.jpg


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Re: Herbal Recipies

Post Number:#2  Postby mark » Thu May 31, 2018 4:12 pm

Weariness Draught.png
MŒÐI DRYKKR (Draught of Weariness)

Mœði Drykkr is a specially prepared herbal concoction that is typically served as a liquid with the intent to make the recipient fall asleep and to awaken feeling somewhat fatigued. The exact ingredients may vary, but often include some combination of lavender, honey water, hœnabani, hampr and some other lesser known and uncommon herbs.

The draught must be ingested to work, its effectiveness depends on the skill of the herbalist:-
Critical; 95% potency
Success; 75% potency
Failure; 25%
Fumble; 5% potency

Application: Ingestion
Potency: varies, see above
Resistance: Endurance
Onset time: 4d6 minutes
Duration: 3d4 hours
Conditions: Disease manifests with Confusion & Exhaustion. Sixty minutes later they suffer more Exhaustion & Unconscious (2d6*10 minutes).
Antidote/Cure: Lore(Herbalism)
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